Digital model of exhibition space is close to completion thanks to Petre, and I have the digital version of the cubes. The next step would be to decide on a method of creating some sort of user interface where the viewer could play with the blocks and produce their own arrangements. Thomas Kearns said he could show us how to figure this out, although we should meet with him later on today or before the week ends.
I'm curious as to what kind of organization we'll use in order to allow for the person to produce all possible arrangements within the interface. Most arrangements are produced within an orthogonal grid, however circular and non-orthogonal rotation walls are the exception. The most logical solution would seem to organize choices according to connections of color, faces, or maybe even edges, and not to a predefined arrangement (i.e. wall, column, black line always turns right, pixilation, spiral, etc....) therefore an outcome could not be predicted. Also, what is our role in displaying possible configurations without influencing the outcome?
Choice for next iteration: Cube rotation based on a Cube Catalog?
Cube rotation: person would choose from two different cubes (direction left, direction right), drag it into the field, and rotate on the spot.
Cube catalog: Based on forty-eight or ninety-six variations on the cube. Not for the viewer, yet basis from which rotations occur.
The module we are using allows for two different 2 dimensional tiles, with a total of eight configurations according to rotations of 90 degrees. With the same principle, the module as a cube has four different expressions: direction left, direction right, and inverting the color of these two previous cubes. Since a cube has six faces and each face has four different configurations, this means that a single cube can have up to twenty-four different configurations; four cubes would have ninety-six different configurations. I haven’t tested to see if the same cube with the colors inverted produces different results. Should this be the case we might be able to omit half of the cubes and end with forty-eight possible configurations.
Questions to resolve:
Program and method best capable of producing this interface?
Organization of cube catalog?
Options other than the orthogonal grid?
How to display non-orthogonal patterns in an orthogonal grid?
Does inversing color produce different results?
How to display arrangements without leading the person into predetermined solutions.
Thoughts and suggestions would be great. Juan